Dom is a seasoned videogame programmer, with 5 years experience architecting audio, visual effects, tools, and general gameplay systems on AAA games such as Firaxis Games’s Civilization: Revolution, Civilization 5, XCOM, and Big Huge Game’s Kingdoms of Amalur: Reckoning. Dom also is a board member and previous CEO of of MAGFest: The Music And Gaming Festival, a 20,000 person 4-day annual festival dedicated to videogame music and gaming, with over 1,700 volunteers. More about Dom.
Stephen Frank is an award winning sound designer with over 10 years of experience in the professional audio/music production industry. During this time he has worked in all areas of sound including film scoring/sound design, audio engineering/programming, broadcast production, commercial music production, theater and much more.
Your Integrated Audio Team
Our goal at Audio Tank is to create immersive audio experiences for video games while providing seamless production and implementation workflows identical to an in-house audio team. We achieve this goal by working closely with your creatives and programmers to fully understand the team’s artistic vision and path to technical success. This multifaceted and integrative approach produces a deeper understanding of the project, faster iteration, and improved communication between you and Audio Tank, culminating in a strong working relationship, true teamwork and an exceptional product.
From Silence To Ship
From silence to ship, Audio Tank can plug into your project at any stage and provide solutions in numerous sonic and technical areas:
- Sound Design
- Interactive Music
- Voice Over/Dialogue
- 360 Audio for VR/AR